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xii Axon Media Server User Manual
Chapter 7: Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Selecting Content ........................................................................................ 39
How Content is Organized............................................................................. 39
Selecting Content........................................................................................ 39
Content Selection Parameters ..................................................................... 40
Object ....................................................................................................... 40
Media Folder............................................................................................... 41
Media Folder Descriptions.......................................................................... 41
Media File................................................................................................... 42
Defining a Media File Segment ....................................................................43
In Frame and Out Frame Parameters ............................................................. 43
Segment Selection Examples ........................................................................ 43
Defining Playback ....................................................................................... 44
Playback Mode............................................................................................ 44
Playback Speed........................................................................................... 45
Chapter 8: Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and
speed; along with it’s position and scale in x, y, and z axis directions.
Rotating a 3-D Object ................................................................................. 47
Rotation Parameters ...................................................................................49
X Rotation.................................................................................................. 49
Y Rotation .................................................................................................. 50
Z Rotation.................................................................................................. 51
Scaling the Object ....................................................................................... 52
X Scale ...................................................................................................... 52
Y Scale ...................................................................................................... 53
Z Scale ...................................................................................................... 54
Changing Object Position ............................................................................55
X Position................................................................................................... 55
Y Position................................................................................................... 56
Z Position................................................................................................... 57
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